Glenn N. Dickins - Sydney, AU
John J. Griffin - San Francisco CA, US
Aya Itokawa - Kanagawa, JP
Hiroaki Kondo - Tokyo, JP
Lori L. Solomon - Oakland CA, US
Matthew A. Tullis - Walnut Creek CA, US
Dolby Laboratories Licensing Corporation - San Francisco CA
In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.